Prototyping Virtual Reality Experiences with Unity

Category: Tutorial

Posted on 2019-11-09, by everest555.


Video: .MP4, 1280x720 30 fps | Audio: AAC, 48 kHz, 2ch | Duration: 1h 47m
Level: Beginner | Genre: eLearning | Language: English + Subtitles | Size: 602 MB

Learn to create prototypes and rapidly iterate on your Virtual Reality Experience ideas.
At the core of Virtual Reality application development is the
ability to quickly implement and test VR mechanics, level
design, and gameplay. A developer needs to know if a
concept is engaging and intuitive before pursuing it as a
project. In Prototyping Virtual Reality Experiences with
Unity, you'll learn how to quickly design VR experience
prototypes, and how to determine
if a concept is ready for full time development.
First, you'll learn what a prototype is, what specifically goes
into a VR experience prototype, and begin to design the
experience. Next, you'll populate an environment with
interactive elements and game play elements.
After that, you'll explore the benefits of analog testing new
game mechanics before implementing them in an experience.
Finally, you'll take what you've learned from analog an user
testing to implement new mechanics and game play. When
you're finished with this course, you'll have a foundational
knowledge of Prototyping Virtual Reality Experiences with Unity,
which will help you create robust and engaging Virtual Reality



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